BTS: Aria Bar Console & Accessories

For product information please click here.

I wanted this bar console to fit our Evening in Spring trays with space to make it your own. Nothing rectangular because I knew I didn’t want this to be an anchor to a space, but something that makes its surroundings sing a little more; For this same reason I chose to make one shelf asymmetrical. To create upwards flow, I fitted textured glass on the top shelves, and a beautiful herringbone parquet for the two bottom shelves where the pattern creates the movement.

At this point I was happy with the base but wanted to embrace the upward movement, and so the secondary handle was born. Because of the feminine nature of the waves, I counter balanced it by using a rectilinear profile. This ended up being the perfect contrast to the main cylindrical frame.

Still needing a polish, but I was really happy with how the waves had different loudness depending on the angle. And my favourite one:

For the accessories, I wanted each item to have its utility but also echo the movement of the console, and have them as part of the same “house” as the Evening in Spring set. Initially I thought of having different wines on the asymmetrical shelf but after trying it out with the Loureiro bottle, I found it too flat! And so I switched to different geometric decanters holding hard liquors and red wine so I could have these beautiful colours in the scene.

I decided on a green marble with the most gorgeous veining for the mortar and pestle as a pop of colour, which ended up beautifully enhancing the colours of its surrounding family!

The final product in SL:

Behind the Scenes

BTS: An Evening In Spring Cocktail Sets

For product information please click here.

I’ve always been fascinated by how glass plays with light – the way it refracts, bends colours, and reflects everything around it. When you add liquid and ice into the mix it’s a double hit of that effect and I wanted to push the translucent, glossy textures as far as I could.

After hand painting the texture for the buds, I focused on keeping the geometry low poly for the sake of efficiency. These first shots show the initial shaping process – chunky! I eventually decided to thin out the buds and space them further apart, which better reflects how they appear in reality.

This shape of pitcher came to mind as I wanted to lean into some sculptural aspect to anchor the set. At the same time, the curves act as a lens, bending the light distorting everything inside.

I initially thought of using a wooden tray/board, but realised it would detract from the glossy textures. I didn’t want the base to feel too heavy, so I went for a thin, round metal tray to gently hold everything while enhancing the effect of all the glass, bouncing the reflections right back. I chose the bronze/gold for the serving plate to carry the offering of the set.

When choosing and arranging the different assets for the tray, I made sure there was only enough to tell a story without overcrowding.

And finally the labels which I had too much fun with. Now Scafall is a distillery and a winery too! As I was typing out our sim name and coordinates on the back, I got curious to see if Calvelo exists somewhere in the real world and it was amazing to discover that it is a wine region in Portugal! Thus our white wine turned into Loureiro to keep the story cohesive from every angle.

After uploading and adding all our baked diffused layers, it was a matter of adding materials, with specific focus on the glass, liquids, and ice until everything looked believable since SL can be finicky when it comes to overlapping transparencies.

And the final product with scripting:

Et voila, she’s done! Cheers!

Behind the Scenes
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