š”Reflection Probes (Outdoor Photos)

In the world of Second Life PBR, the difference between a generic shine and a real reflection is in the use of Reflection Probes. In the example above, the right half of our Lavender Spritz Tray is covered by a Reflection Probe, while the left half isn’t. The reflection probe fills in the gaps that a generic shine can’t, making a basic material reflect the room around it.
How do we do it?
A Reflective Probe is something you can easily create yourself.
First, rez a cube by right clicking any surface and selecting create. Once your cursor has turned into a magic wand, click wherever you want your new cube to appear.

Before defining the size, it’s important to note that:
1. Whatever is inside the probe will be factored into the environment that influences it.
2. Your avatar, or your camera (view) needs to be within the probe for you to see the effect.
Which means if you want the effect to be seen from a distance, you’ll need to stretch your cube to a size that covers the whole area. In this example, we’re setting up a photo, so I’ll make the probe surround our Sepher furniture, leaving space above and around the sides so the camera has room to move.
To change the size, hold down Ctrl + Shift and drag the stretch handles that appear.


I made the prim transparent just to show its general size in comparison to our Sepher furniture. If you want to do this, Texture > Blinn Phong > Set transparency to 50%.
Once you’re happy with the size, it’s time to convert it to a Reflection Probe. Note: you can still change the size after converting.

Under the Features tab, tick the box next to Reflection Probe to activate it, then click OK.

Once you’ve pressed ok, the Reflection Probe will become invisible and phantom (you’ll be able to walk through it). Since these would otherwise act as giant invisible barriers to your environments, the option to select them is off by default. That way you can interact with your furniture without clicking a probe instead.
But if you need to move or resize the probe, or just see where it is, you’ll need to turn selection on.
How To Select Reflection Probes
There are two ways to select Reflection Probes:

- Firestorm has an easily accessible Select Reflection Probes option that you can turn on and off in the Right Click > Edit Menu. Turning on Show Highlight makes the invisible probe easier to find by lighting up its edges.

2. Alternatively you can do it via the Build Menu on your top navigation bar.
Build > Options > Select Reflection Probes

With Show Highlight and Select Reflection Probes on, we can now clearly see the probe. If you’re happy with it’s size and position, you’re all set. But if you want to enhance the scene even further…
Check out our guide on Supporting Lights
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