BTS: An Evening In Spring Cocktail Sets

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I’ve always been fascinated by how glass plays with light – the way it refracts, bends colours, and reflects everything around it. When you add liquid and ice into the mix it’s a double hit of that effect and I wanted to push the translucent, glossy textures as far as I could.

After hand painting the texture for the buds, I focused on keeping the geometry low poly for the sake of efficiency. These first shots show the initial shaping process – chunky! I eventually decided to thin out the buds and space them further apart, which better reflects how they appear in reality.

This shape of pitcher came to mind as I wanted to lean into some sculptural aspect to anchor the set. At the same time, the curves act as a lens, bending the light distorting everything inside.

I initially thought of using a wooden tray/board, but realised it would detract from the glossy textures. I didn’t want the base to feel too heavy, so I went for a thin, round metal tray to gently hold everything while enhancing the effect of all the glass, bouncing the reflections right back. I chose the bronze/gold for the serving plate to carry the offering of the set.

When choosing and arranging the different assets for the tray, I made sure there was only enough to tell a story without overcrowding.

And finally the labels which I had too much fun with. Now Scafall is a distillery and a winery too! As I was typing out our sim name and coordinates on the back, I got curious to see if Calvelo exists somewhere in the real world and it was amazing to discover that it is a wine region in Portugal! Thus our white wine turned into Loureiro to keep the story cohesive from every angle.

After uploading and adding all our baked diffused layers, it was a matter of adding materials, with specific focus on the glass, liquids, and ice until everything looked believable since SL can be finicky when it comes to overlapping transparencies.

And the final product with scripting:

Et voila, she’s done! Cheers!

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